![]() ![]() rune/item/skill to increase the range of range attack (because AI never use them)įinally, i don't understand why people use mod to avoid RNG of skill. flying tower + free minion + destroy after fight Madness rush is the only solution if player have longer and powerful range attack (AI should check this)Ĭurrently, AI is too friendly on targeting.Ī) If I place a "Tank" for the AI, basically AI will just attack the tank even there is a path to attack other "soft" minionsī) Range attack didn't focus fire and didn't attack the lowest HPĪI could use more magic buff, i rarely see the AI have any buff other than regeneration (undead only) The main objective should be try to slay ONE minion at any cost, make some loss for players this make the game more easy in most case.įirstly, what is the main objective for AI in battle? win the fight? no However player always have longer range and higher range damage. ![]() they will set up a defense line and use range attack ONLY. ![]() Level 10-15), this is important or they are just a food army have higher starter level at mid-late game (e.g. send out at least 2+ armies and more frequently Of course, they will send out 1-2 armies periodically. I tried to aggro all enemy wizards at early game and make them attack meīut they just walking around after the AI found out there is no chance to win (as programmed i think) Never summon the elements and drink potion Moreover I only consume Ration and Berserk Mushroom. (after patch) Alchemist: Potion and Bottles are too powerful, especially the Pocket Bottle of Eagle Spirit. (before patch) Necromancer is more fun and balance if compared with other two Necromancer and Alchemist (without summon element)īasically the enemy have no chance after 3 weeks for any class, please add HELL level I had completed "impossible" two times (total 5 in other level) ![]()
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